![]() ![]() Fix "batchmode" builds, i.e., building the iOS Xcode project from the command line.Fixed a sporadic app freeze after an ARKit session is destroyed.Handle non-unit scale in the background shader when calculating depth for occlusion.Changed the texture format from MTLPixelFormatR8Uint to MTLPixelFormatR8Unorm. Fixed an issue where the environment depth confidence texture was not able to be sampled in a shader.Fixed a hang in the meshing subsystem implementation caused by resource contention. ![]() Fixed an issue with the importer for ARObjects (ARKit's format for object tracking targets) which could incorrectly parse floating point numbers when the host machine used a different floating point format (e.g., swapping, and.Fixed issue where ARKitSettings could throw a NullReferenceException when checking for face tracking.Static library was built with Xcode 12.0.1 (12A7300).Update XR Plug-in Management to 3.2.16.Previously, this method would throw if the ARWorldMap was not valid. The session configuration's ARWorldMap can be cleared by calling ApplyWorldMap with a default-constructed ARWorldMap.Static library was built with Xcode 12.1 (12A7403).Now, both synchronous and asynchronous conversions are multithreaded. However, on newer devices with high camera resolutions, the single threaded asynchronous conversion would often take multiple frames to complete. Previously, only the synchronous version was multithreaded. The implementation of XRCpuImage.ConvertAsync is now multithreaded across all hardware cores to produce the result faster.Added support for the new method ScheduleAddImageWithValidationJob on the MutableRuntimeReferenceImageLibrary.Added a new property to set the session's ARWorldAlignment.Added a mechanism to receive callbacks for some ARKit-specific session events.Fix a (mostly harmless) warning message emitted by ARKit if the worldAlignment is set when it is not allowed to be changed and is already at the requested value.during fog computation) between normal camera rendering compared to AR camera rendering. This issue would result in shader z-depth differences (e.g. ![]() Fix issue with z-depth calculations on iOS when AR Foundation camera is enabled.It is at Libraries/.arkit/Runtime/iOS/NativeInterop.m in the Xcode project produced by Unity. If you build for iOS by "appending" rather than "replacing" a previous Xcode project, you will need to manually remove this file reference. Removed a file called NativeInterop.m (it has been combined with an existing file to reduce name collisions).Fix crash when performing a synchronous XRCpuImage conversion while an asynchronous conversion is already running.This package now requires Unity 2019.4.15f1 or later.Update XR Plug-in Management dependency to 4.0.Fixed an issue which could cause some requested features to persist across session destruction and reinitialization.Fixed an issue which could cause CPU image conversion to produce incorrect results when operating on a depth image when the transformation was something other than MirrorY. ![]()
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